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The topology is decent but no artist is creating meshes like this. The name feels mismatched. I’ve seen some better topology generation papers at siggraph last year which addressed quads better, though I’d need to dig through my archive to find it.

The triangle topologies in this paper made don’t follow the logical loops that an artist would work as. Generally it’s rare an artist would work directly in triangles, versus quads. But that aside, you’d place the loops in more logical places along the surface.

The face and toilet really stand out to me as examples of meshes that look really off.

Anyway, I think this is a good attempt at a reasonable topology generation, but the tag line is a miss.



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